国产成人v爽在线免播放观看,日韩欧美色,久久99国产精品久久99软件,亚洲综合色网站,国产欧美日韩中文久久,色99在线,亚洲伦理一区二区

學(xué)習(xí)啦>學(xué)習(xí)電腦>電腦硬件知識(shí)>鍵盤鼠標(biāo)>

Unity3d鼠標(biāo)拖拽物體

時(shí)間: 沈迪豪908 分享

  愛學(xué)習(xí)的小伙伴們,可能都有了解過Unity3d ,但是你知道Unity3d 怎么使用鼠標(biāo)拖拽物體嗎?

  Unity3d使用鼠標(biāo)拖拽物體的具體代碼

  //Drag object using mouse

  //editor by faye euler

  //add script components to the collider Object with need to be draging

  //將代碼附加到要被拖拽的collider物體上

  function Update () {

  }

  var screenSpace;

  var offset;

  function OnMouseDown(){

  //translate the cubes position from the world to Screen Point

  //轉(zhuǎn)換對(duì)象位置,從世界點(diǎn)到屏幕座標(biāo)

  screenSpace = Camera.main.WorldToScreenPoint(transform.position);

  //calculate any difference between the cubes world position and the mouses Screen position converted to a worldpoint

  //在對(duì)象世界座標(biāo)與鼠標(biāo)屏幕座標(biāo)計(jì)算任何不同,轉(zhuǎn)換到世界點(diǎn)上

  offset = transform.position - Camera.main.ScreenToWorldPoint(Vector3(Input.mousePosition.x,Input.mousePosition.y, screenSpace.z));

  }

  /*

  OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.

  OnMouseDrag is called every frame while the mouse is down.

  */

  function OnMouseDrag () {

  //keep track of the mouse position

  //保持鼠標(biāo)位置追蹤

  var curScreenSpace = Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);

  //convert the screen mouse position to world point and adjust with offset

  //轉(zhuǎn)換屏幕鼠標(biāo)位置到世界點(diǎn),以及通過偏移調(diào)整

  var curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;

  //update the position of the object in the world

  //更新物體在世界的位置

  transform.position = curPosition;

  }

猜你喜歡:

1.2016程序員跳槽全攻略

2.2016有什么好玩的手機(jī)游戲

3.創(chuàng)業(yè),我們的故事

4.如何從零開始創(chuàng)業(yè)

5.90后創(chuàng)業(yè)心得

1997108